![]() Xenomorphobia: The Marine takes Stress Damage each second when seeing a Xenomorph.Robophobia: The Marine takes Stress Damage each second when seeing a Synthetic (ally or enemy). ![]() Obsessive: Increases the time required to Reload.Anthrophobia: The Marine takes Stress Damage whenever they see a human enemy.Hematophobia: The Marine takes Stress Damage each second whenever a member of the squad suffers a Hemorrhage.Paranoid: If the squad has more than 3 active Marines, the Marine takes Stress Damage.Claustrophobia: When Resting in a Shelter, the Marine's Stress no longer decreases.Hypochondriac: If the squad has no Medical Supplies, the Marine will suffer Stress Damage every second.Borderline: The Stress Relieved by the Marine when using Naproleve or resting is increased, but all Stress Damage is also increased.Pyrophobia: Each time the Incineration skill is used or an Oil Puddle is set on fire, the Marine takes Stress Damage.Depressive: The Marine starts every mission with additional Stress Damage.With each level, the affected Marine will develop one of the following Trauma debuffs: There are three main stages to Stress build up in Aliens: Dark Descent, these are: Anxious, Panicked and Terrified. Jinx: With each burst, the Marine's weapon has a 0.5% chance of jamming.Īnother element which is likely to affect the psychology and therefore performance of Marine's in the field is the accumulation of Stress, resulting in Trauma.Weak: Reduce the Marine's Ammo Clip capacity by 1.Poor Sight: The marine's accuracy is reduced by 10%. ![]()
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